KAN JAM (ADD ON)

$10.00

KanJam is a super simple, super fun 2-on-2 outdoor throwing game where you toss a flying disc (Frisbee) and try to score by hitting or getting the disc into a plastic “kan” goal.

What you play with

  • 2 plastic cans (goals), set up facing each other

  • 1 disc

  • Usually played on grass/beach/park

Basic setup

  • Put the cans about 50 feet apart (that’s the common standard distance).

  • Teams: 2 players per team. Each team stands by one can.

How a turn works

  • One player throws the disc from their can toward the other can.

  • Their teammate (near the far can) is the deflector: they can slap/redirect the disc to try to score—but can’t catch, carry, or throw it.

Scoring (common version)

  • 1 point: disc hits the outside of the can (no deflection)

  • 2 points: deflected disc hits the can

  • 3 points: deflected disc goes into the top of the can

  • Instant win (“KanJam”): disc goes through the front slot (“instant win” hole). In standard play, only the thrower can get this; a deflection into the slot typically doesn’t count (house rules vary).

Winning

  • First team to exactly 21 wins (going over usually means you “bust” and adjust back—varies by ruleset/house rules).

KanJam is a super simple, super fun 2-on-2 outdoor throwing game where you toss a flying disc (Frisbee) and try to score by hitting or getting the disc into a plastic “kan” goal.

What you play with

  • 2 plastic cans (goals), set up facing each other

  • 1 disc

  • Usually played on grass/beach/park

Basic setup

  • Put the cans about 50 feet apart (that’s the common standard distance).

  • Teams: 2 players per team. Each team stands by one can.

How a turn works

  • One player throws the disc from their can toward the other can.

  • Their teammate (near the far can) is the deflector: they can slap/redirect the disc to try to score—but can’t catch, carry, or throw it.

Scoring (common version)

  • 1 point: disc hits the outside of the can (no deflection)

  • 2 points: deflected disc hits the can

  • 3 points: deflected disc goes into the top of the can

  • Instant win (“KanJam”): disc goes through the front slot (“instant win” hole). In standard play, only the thrower can get this; a deflection into the slot typically doesn’t count (house rules vary).

Winning

  • First team to exactly 21 wins (going over usually means you “bust” and adjust back—varies by ruleset/house rules).